#include "GamePlay.h"


GamePlay::GamePlay(void)
{
}


GamePlay::~GamePlay(void)
{
	delete whiteCell;
}

void GamePlay::init(int width, int height)
{
	this->width = width;
	this->height = height;
	Position position;
	position.setX(width);
	position.setY(height);
	whiteCell = new WhiteBloodCell(position);
}

void GamePlay::moveWBC(int directionX,int directionY)
{
	whiteCell->moveDirection(directionX,directionY);
}

Position GamePlay::getAngelPoint()
{
	return this->whiteCell->getPostion();
}